Costs and refinement
Craftable items define input quantities, crafting time, station tags, and optional refinement outputs. Construction records separately define resources and required tools.
Open recipe workbench →How Frostrail's crafting, equipment, damage, stagger, loot, quests, and train systems fit together.
Craftable items define input quantities, crafting time, station tags, and optional refinement outputs. Construction records separately define resources and required tools.
Open recipe workbench →Weapon parts and clothing can apply flat additions, multipliers, or overrides. Each modifier is shown with its mode so a value such as 1.8 is not mistaken for a percentage.
Compare weapon parts →Enemy templates expose health, damage, speed, strong and weak material multipliers, ability lists, and staged stagger thresholds.
Open enemy catalogue →Seven upgrades list their descriptions and research costs. Numeric effect multipliers are not present in the game data.
Open train upgrades →Loot tables and enemy bundles use relative weights. A weight is shown as a weight, not presented as a drop percentage unless a complete probability calculation is possible.
Open loot pools →Quest pages preserve the authored sequence of stages and objectives, including contextual and onboarding chains.
Open quests →